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It's very similar to the effect used in games like CyberRace or Commanche on the PC.
![hyperimage 3 torrent hyperimage 3 torrent](https://i.servimg.com/u/f85/14/15/89/02/tm/1xyueu10.png)
R.I.P.: Height Fields? Jeremy: Height fields are basically like large maps, where every square on the map has its own height. take it Jer =] Jeremy: The graphics are based on our nifty spin on height fields. You will see the terrain from a first person perspective as it would be projected into the visor of your combat helmet. It will be heavy on action, but have some strategy elements too. Paul: Thanks =] It's a networkable hovertank combat simulator. R.I.P.: What is Hover Hunter? Jeremy: That would be a Paul question. And I've known Matias since high school, so we seduced him to the dark side of the force. Otavio naturally joined, and we became Hyper Image, Inc. Paul moved into my apartment, and through lots of Mountain Dew we decided to make Hyper Image Productions. Otavio and I met at the University of Maryland, and I met Paul through him. ) Currently we have Sterling Krauss, and Bill Lanides helping out, as well as some intern type stuff by Damian. Andy Carlson is currently doing sound for Hover Hunter, he's pretty damn good, so I think we'll keep him. Hyper Image is myself, Paul, Otavio, and Matias.
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Hover Hunter R.I.P.: Who is Hyper Image, and how did everyone get together? Jeremy: Uhh, I'll take this one. I would like to thank the staff at Hyper Image for taking the time to do this interview. Hyper Image Productions, based in Maryland, is one of the many new programming groups developing for the Atari Jaguar as well as many of the new next-generation systems on the horizon.